MICHEL HOHENDANNER

GRAPHIC / SOCIAL DESIGN & DESIGN RESEARCH

MICHEL
HOHENDANNER

GRAPHIC / SOCIAL DESIGN & DESIGN RESEARCH

THE CALL OF CTHULHU

»In a world still so sharply bifurcated by religion, status, biases, skill, ambition and language, storytelling is our truest hope of connectivity. We need only hear the words ‘Once upon a time’ and we unconsciously synch up. Storytelling is the lingua franca of human communication, the common denominator that intuitively bridges ideas, disciplines, race, caste, generations and cultures.«*

The Call of Cthulhu is an experimental digital comic that aims to push the boundaries of digital storytelling through its animated and auditive elements. Furthermore, the combination of hand-drawn illustrations with the possibilities of digital technology enables a new reading experience, that shows how traditional techniques and technological innovation can complement each other. The goal was not only to tell a story in an unexpected way, but to raise awareness for the advantages new technology has to offer in the context of traditional storytelling.

The Comic is based upon a short story by the famous author H.P. Lovecraft.

The project was exhibited, inter alia, at ARS Electronica Linz 2017 and Science & Fiction Festival Munich 2018.

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*John Weich (2013): Storytelling on Steroids, p. 9, BIS Publishers, Amsterdam